Teaching a monkey to fly

There is a LOT that goes into the development of an app of any kind. Especially games. You’ve got to put together a plan of what your game is going to do and how it’s going to do it, figure out what kinds of media you will need for it, then collect or create the graphics, sound effects and music then FINALLY you get around to the fun part…the coding! For just two people, that is a lot of work. My strength tends to lie in the logical and less so on the artistic side. Luckily, we have the awesome music of Kevin MacLeod available to use, royalty free might I add, in our games. It’s the same with the sound effects from freeSFX. Although, finding the right music and sound effects to match the mood can be a bit of a challenge. So that leaves just the graphics…did I mention my strength is NOT in the arts? I’ve learned a lot about animations and whatnot over the last few months as our new game Shape Sprout has a TON more graphics than Shape Sense…by a long shot. I liken this to teaching a monkey to fly. Most people would probably say the monkey is falling. I prefer to take the more positive stance that he’s not falling; more like he’s falling rather gracefully.

What did you just say?

Recording audio with Kari the Shape Fairy for her games are a blast! You never really know what she’s going to say cause with a 5yr old, it is sorta hard to “stick to the script” even though she thinks WE should. I think for every 10 seconds usable audio, I’ve got 1 minute of her goofing off. She says she likes to help me, but I think she just likes hearing herself say silly things!

Kari the Shape Fairy
Recording audio for Shape Sprout